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| A 3-D interactive applet featuring daniel's cubic-peep character, one of the favorite characters thus far. See if you can orchestrate cubipeep movements and expressions with the temporary typing interface! | |
| In this demo applet by the amazing chris, players (blue) try to imitate the movements of the red triangle through use of drop-down Java code. Getting the moves right earns a player PeepPoints! Remember, these are prototypes, meaning the graphics and interaction are not final, but by using such with our design partners, we can see what works and what does not. The triangles would be characters of some kind. |
| | A 3-D environment featuring ken's humanoid characters interacting with each other. We can swap out characters for cubic-peeps and round peeps when we like for feedback purposes. |
| Polygon characters, "pollys," play tag in this click to go here "direct manipulation" approach to playing, using JOGL. | |
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| | Early Experiments and Tests |
| | [Basic one polly behavior] This little experiment is the Initial Polygon ("Polly") world that inspired our visual and technical approach, created by Ken Perlin. The Polly is able to transition from one type of movement to another. |
| | [Basic two polly behavior]This is Ken's second test to show two Pollys able to romp around in a room without bumping into each other or into walls. Each polly can transition between different types of movement. |
| [Sound & Synchronized Movement Prototype] This is one of Daniel's early protoypes integrating sound and synchronized movement among 3 pollys. |
![]() | [Here is a GUI demo, December 2003!] This is Chris' functionally limited RAPUNSEL GUI prototype based upon an [initial design by Mary]. The goals for this prototype were to imitate the non-Java looking design and to begin a transparent window library for the code and chat windows. See the pollys interact, and step through a prototype version of an English-like scripting language by control-spacebar commanding in the window. |